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Use @[image1] as Veil'sreference. Use @[image2] as Jing's reference. The characters must strictly match the character sheet. Use @[image3] as storyboard reference. Treat each storyboard panel as a seq

Use @[image1] as Veil'sreference. Use @[image2] as Jing's reference. The characters must strictly match the character sheet. Use @[image3] as storyboard reference. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into...

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@aimikoda
@aimikoda

AI prompt creator from X/Twitter

Tags

cinematic-video storyboard martial-arts action pure-white-background cinematic-lighting high-end-stylized close-up wide-shot chaotic-close-range 3d-realism cloth hair motion-blur debris-particles sweat dust impact-shake handheld ultra-wide-lens extreme-close-up fast-cut camera-dolly explosion-reveal

Prompt

Use @[image1] as Veil'sreference. Use @[image2] as Jing's reference. The characters must strictly match the character sheet. Use @[image3] as storyboard reference. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. Create a 15s POV martial-arts fight between Veil and Jing. Sequence: 1. Jing POV: Veil launches a huge distorted high kick directly into lens. 2. Veil POV: Jing rushes camera with a brutal punch. 3. Jing POV: Foreground block and fast counter strike toward camera space. 4. Veil POV: Jing grabs near camera during chaotic close-range struggle. 5. Jing POV: Rapid punches invade camera space from Veil. 6. Veil POV: Jing lands elbow strike and violent palm push. Camera snaps backward. 7. Jing POV: Veil attacks aggressively with near-lens kicks and punches. 8. Veil POV: Final chaotic exchange. Hands, cloth, feet and motion blur constantly invade foreground. Aggressive first-person combat filmed with violent handheld camera movement and extreme ultra-wide lens distortion. The camera constantly switches between each fighterโ€™s eyes. Only one fighter is fully visible at a time. The opponent appears only as foreground hands, blurred limbs, partial blocks and near-lens motion streaks. Pure white background. Black cinematic bars top and bottom. Strong 3D frame-break effect. Hands extending above the top bar, feet crossing below the bottom bar, hair, cloth and motion blur spilling outside frame toward viewer. High-end stylized 3D realism, dynamic cloth simulation, heavy motion blur, sweat, dust, debris particles, impact shake, intense cinematic lighting, claustrophobic framing, chaotic close-range combat.
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