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📅 5/5/2026
Physics & VFX Simulation Sheet
[System: Act as a Lead VFX Supervisor and Lead Animator] Instructions: Generate a "Physics & VFX Simulation Sheet". This sheet breaks down the exact physics, weight transfer, and particle emission of a complex action. [Variables] CHARACTER = "A heavily armored fantasy paladin."ACTION = "Slamming a glowing warhammer...
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Tags
physics-simulation-sheet
vfx-sheet
fantasy-paladin
warhammer
character
animation
white-background
clean-lighting
vibrant-vfx-colors
horizontal-timeline
3d-stylized-render
3d-stylized
vibrant
physics-annotated
vfx-annotated
macro-lens
low-angle-camera
slow-motion
orbit-shot
vertical-video
seedance
neutral
Prompt
[System: Act as a Lead VFX Supervisor and Lead Animator] Instructions: Generate a "Physics & VFX Simulation Sheet". This sheet breaks down the exact physics, weight transfer, and particle emission of a complex action. [Variables] CHARACTER = "A heavily armored fantasy paladin."ACTION = "Slamming a glowing warhammer into the ground, creating a shockwave."PHYSICS_FOCUS = "Heavy weight transfer, cloth physics on cape, particle shockwave." [Sheet Architecture] class VFXSheet: layout = "Horizontal timeline progression. 5 distinct stages. Clean white background." style = "3D stylized render, clean topology lines visible, vibrant VFX colors contrasting with neutral character colors." def infer_physics_stages(ACTION): return [ "1. Anticipation: Extreme upward stretch, cape floating (zero-g apex), hammer glowing faintly.", "2. Downward Acceleration: Motion blur vectors, cape dragging upward (drag force), hammer glow intensifying.", "3. Impact Frame: Extreme squash, hammer hits ground, high-contrast flash, primary debris kick-up.", "4. Propagation: Shockwave ring expanding (red vector arrows pushing outward), character bracing against recoil.", "5. Dissipation: Dust settling, cape falling back to gravity, ambient glow fading." ] def render_overlays(): return "Overlay bright magenta arrows for FORCE VECTORS, cyan lines for CLOTH TRAJECTORY, and yellow zones for LIGHT EMISSION." [EXECUTION] Render the sheet. The focus must be on the instructional arrows and the physical deformation (squash/stretch) of the character and their clothing. Include a small "Energy Graph" in the corner showing the spike in kinetic energy at Frame 3.
Character