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Animate this single character into a simple -facing in-place walk cycle for a top-down 2D game. The character must face for the entire clip. Do not turn toward any other direction. Do not pivot, rotat

Animate this single character into a simple -facing in-place walk cycle for a top-down 2D game. The character must face for the entire clip. Do not turn toward any other direction. Do not pivot, rotate, or show a quarter-turn view. Do not change the body orientation at any point. Keep the camera fixed and centered....

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@chongdashu
@chongdashu

AI prompt creator from X/Twitter

Tags

game-sprite-reference character neutral-background top-down close-up pixelated low-fidelity subtle-motion minimal-details fixed-camera centered-camera in-place-walk subtle-vertical-bobbing light-sway minimal-arm-swing vertical-video seedance seedance-2

Prompt

Animate this single character into a simple -facing in-place walk cycle for a top-down 2D game. The character must face for the entire clip. Do not turn toward any other direction. Do not pivot, rotate, or show a quarter-turn view. Do not change the body orientation at any point. Keep the camera fixed and centered. Keep the framing unchanged. Keep the plain neutral background flat. Do not turn the background into a floor, room, horizon, scene, or perspective grid. Make the motion low-fidelity, readable, and suited to a game sprite reference. Use a small looping in-place walk with subtle vertical bobbing, light clothing/equipment sway, and minimal arm swing. Preserve the sprite-like pixelated look and the exact character identity. One character only. Neutral background. No scene. No extra props. No effects. No attack animation. No weapon swing.
Character