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📅 4/27/2026
Animate this single character into a simple -facing in-place walk cycle for a top-down 2D game. The character must face for the entire clip. Do not turn toward any other direction. Do not pivot, rotat
Animate this single character into a simple -facing in-place walk cycle for a top-down 2D game. The character must face for the entire clip. Do not turn toward any other direction. Do not pivot, rotate, or show a quarter-turn view. Do not change the body orientation at any point. Keep the camera fixed and centered....
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@chongdashu
@chongdashu
AI prompt creator from X/Twitter
Tags
game-sprite-reference
character
neutral-background
top-down
close-up
pixelated
low-fidelity
subtle-motion
minimal-details
fixed-camera
centered-camera
in-place-walk
subtle-vertical-bobbing
light-sway
minimal-arm-swing
vertical-video
seedance
seedance-2
Prompt
Animate this single character into a simple -facing in-place walk cycle for a top-down 2D game. The character must face for the entire clip. Do not turn toward any other direction. Do not pivot, rotate, or show a quarter-turn view. Do not change the body orientation at any point. Keep the camera fixed and centered. Keep the framing unchanged. Keep the plain neutral background flat. Do not turn the background into a floor, room, horizon, scene, or perspective grid. Make the motion low-fidelity, readable, and suited to a game sprite reference. Use a small looping in-place walk with subtle vertical bobbing, light clothing/equipment sway, and minimal arm swing. Preserve the sprite-like pixelated look and the exact character identity. One character only. Neutral background. No scene. No extra props. No effects. No attack animation. No weapon swing.
Character